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Thread Statistics | Show CCP posts - 7 post(s) |

Dangeresque Too
Pistols for Pandas
139
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Posted - 2015.04.11 00:26:36 -
[1] - Quote
So is this the "Cruiser" missions referred to at Fanfest and the o7 Show?
Because "Cruiser" and "Battlecruiser" are not quite the same, or did they intent to say "Battlecruiser" and we aren't going to be getting actual "Cruiser" burners? Cause there was never a mention of "Battlecruiser" burners before the thread the other day saying they found it before any announcements were made. |

Dangeresque Too
Pistols for Pandas
139
|
Posted - 2015.04.12 13:33:15 -
[2] - Quote
Just a silly question here, if they have 180 turrets on grid, spread far enough away to warp in between, but only 1 turret can shoot you at once...
Why the increased load on systems with that many turrets if only 1 of them are ever going to be utilized at the same time? Or is that a bug and they really want all 180 turrets to agro you at once? |

Dangeresque Too
Pistols for Pandas
146
|
Posted - 2015.04.20 13:34:44 -
[3] - Quote
With these new burners I'd like to further stress that CCP not just use database specs to align these ships to where they want them.
Please keep in mind that ships, like the Talos or Prophecy (as well as all those faction frigs), don't have an infinite number of fitting slots with infinite cap and infitite powergrid and CPU). Seeing frigates that drive super fast (speed fit), that also tank harder than any frigate players can build (many slots/rigs dedicated to just tank), that also have enormous dps (also heavy on the fitting requirements), near infinite tracking (how else are they going to hit a target at 2k while orbiting at 3km/s?), off the charts agility (why give them ludicrous top speeds and a tight orbit if they can't maintain that speed the whole time?), while having an array of ewar they use is like cheating. I don't want to see these new burners turn into the same thing, like when the old burners changed so that a full dps Enyo could no longer break their tank...
When CCP first announced the burners it was about having NPCs that had player-like fits, utilizing faction/deadspace/officer mods and implants. Except CCP became very narrow visioned and didn't realize that for some of their fits, they are not infact possible to match all the stats with any variety of mods. In some instances you can't even get a theoretical (fittings restrictions being ignored) dedicated bling fit ship to do 1 area of stats as well as they have the database table.
I would still like to see NPCs (all of them for that matter) use the fitting system the players use to determine their stats and abilities. Weaker ones would have very poorly put together fits with the worst modules, fits get better as difficulty increases, to burners that would have legitimate faction/deadspace/officer fits. This would eliminate the terribad 8 railgun ravens that also have 2-3 launchers and shoot defender missiles. Or smaller frigates that have more effective turrets than hardpoints so they get stacked on top of each other. |
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